276°
Posted 20 hours ago

Spin Master Games Goonies, The Goonies Game Retro Vintage 80’s Family Movie Board Game, for Kids Aged 10 and Up

£10.995£21.99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

But if you allow yourself to get swept up in the adventure, then that’s when the game really sings just like a Cyndi Lauper tune blasting overhead as you ride your bike toward Astoria’s shore. When I realized it was essentially an “RPG in a Box” I had conflicting thoughts. The veteran RPG player voice said, “That’s it? You don’t even level up your character.” But, at the same time that little 80’s kid voice said “Yeah, but what did you expect it to be? It was fun!” But why was it fun? It was fun because it told the story of the movie and added just enough complexity to make it interesting but not bogged down in rules. It’s a family RPG in a Box.

The game works in 2 teams, the GM vs the rest of the players who will represent their chosen Goonie. The GM’s main goal is to gain points by defeating goonies and stopping them from completing their secret goal which only the GM knows. The Goonies’ goal is to try and complete their secret goal and to keep the GM from gaining points along the way. To complete these goals the GM follows a story set for that adventure and the Goonies traverse through the map trying to gain loot and defeat enemies and ultimately try and get clues for what their secret hidden goal is. The world's favourite family board game brings you another exciting edition of MONOPOLY – The Goonies! The Goonies start each adventure with a basic goal that typically involves finding a specific room or item, but they will have limited information on how to achieve this and not know which direction will lead them to their destination. Then, the GM will draw and play cards, most of which involve spawning new enemies or making rooms more hazardous. There are also cards that relate to the specific adventure being played as well as reaction cards that can be played during the Goonies turn if a certain event occurs.The game plays a lot like how D&D plays in terms of having a GM (Games master) and having a bunch of stories and adventures that the rest of the players travers through in the aim to defeat a final boss or get to a specific goal. The main difference though would be the fact that this game is a lot more structured out for you already and there is a limited amount of things that both the players and the GM can do. Now this may put some people off if you’re more of a die-hard adventure board gamer and can’t deal with the limitations of such a game, but to the others who don’t mind this at all, this is a great introduction to adventure games and D&D as a genre. There’s loads of player interaction throughout making it fun and different with each group of players, and with each adventure/level of the game there is a story to follow alongside it making players fully immersed into the world of the Goonies and thus make their decisions within the game seem more dire and important. So, crank up some Cyndi Lauper, rip open a Baby Ruth, and let’s gather around the game table for The Goonies: Never Say Die, designed by the team at Prospero Hall. Gameplay Overview: As the GM I could throw obstacles in their path and not feel like I was piling on them unfairly yet still create challenges that required them to strategize.

EXCITING RACE: Cooperative gameplay pits players against Biff and his gang, the game brings major movie plot points to life in an exciting race against time The game is an adventure game that allows for 2-5 players with the age range of 12+. The play time shown on the box is 50 minutes although it’ll definitely take you longer to play on your first few playthroughs just to be able to learn the gameplay and to allow for set-up time as the map has a different set-up for each adventure/story. Overall, I’d have to say the time to play would roughly be anywhere between 1.5-2 hours depending on the players understanding of the rules. D&D, But Not Really.. One of the ways the theme is tied into the mechanics is in the distribution of each character’s skills. For example, Sloth is the best at fighting enemies, but not good at dexterity or searching. (Although Sloth did pull off that impressive rope swing in the movie, so I actually think he’s more dexterous than the designers give him credit for.) Mikey, on the other hand, is the best Goonie at searching but very weak in combat. After we got rolling, I could see all the fun details and mechanics that represent the movie so well. In the second scenario the players encounter the Bone Organ. To play it correctly they have to get at least one success on one die of each type. This is where the Teenager characters do have a small part. The Teenagers can be used as either a one-time use to get an extra die based on their character’s ability (Brand is Strength, Andy is Dexterity, Stef is Search) or as an automatic success in certain situations. In the movie, Andy was the one to play the organ, so if her card is still available she can count as one of the successes.In the ancient time of 1985, a trailblazing film was released that captured the imaginations of many kids. The Goonies is a classic tale of kids adventuring through caves in search of pirate treasure to save their homes. Along the journey they encountered traps, puzzles, and a family of dangerous yet bumbling bank robbers. No matter which side of the game you control, the best part of The Goonies: Never Say Die is easily the way the theme is implemented. Obviously, the specific powers and artwork contribute to that, but I found the light gameplay and pseudo-danger of the secretive GM to underscore exactly the feelings that the movie was meant to evoke.

Final Score: 4 Stars – The Goonies: Never Say Die is a light but tense adventure game with great artwork and exceptional theme integration that will surely satisfy people who grew up wishing they could go on a treasure hunt with their favorite group of fictional friends. Similarly, the game is also objectively easier with more Goonie players since the GM only gets a single turn after every hero has gone. It’s not necessarily broken, but the game doesn’t scale very well in terms of its difficulty even if the fun remains the same regardless of player count. (The game comes with five playable Goonies but is not meant to played with more than four of them at a time.) The character placards and GM screen do most of the heavy lifting in terms of “frequently asked questions,” but players will need to keep the rulebook handy for the first game or two. It’s not a major problem but it does mean that more experienced gamers will need to be the GM for at least the first few adventures. (I was the GM the first time I played and made a mistake that told the Goonies exactly which room they needed to get to. Mama Fratelli would have made me walk the plank for this blunder.)

On my first playthrough I did it solo. None of my family have the same love for The Goonies that I do. So, I thought I’d step through a game to see how it played. The game plays very simply and is easy to understand. It’s a Dungeon Crawl game which makes perfect sense. You move from room to room, searching for “rich stuff” encountering hazards (pit traps and cave-ins) and creatures (mostly bats and rats). Defeat them and move on to the next room. The gameplay is set in turns where the Goonies go first and do their actions, the GM is next and plays any enemies or actions that they can, then the GM controls the active enemies and tries to take as much health from the Goonies as possible. This is the main chunk of the game really but is always intense and never seems to drag on for long as there are only 2 actions that each Goonie can do, and the GM actions cost GM points so they can’t exactly go crazy with their turn’s actions either. I love that this is the case and that it keeps it from feeling boring or slow, making for a better experience throughout. The stories are great and keep the players immersed in the Goonies world and into their chosen characters. The certain events and actions that can happen during the game are written out simply as instructions for the players, but the GM always has the choice to act out and make a story out of them if they wish to make it more immersive and “D&D-like”. This is however fully optional depending on how each group of players wish to play through the game. Prospero Hall games are known for quality production value and game design that captures the spirit of the story. Funko Games delivers that once again in this game. There is a pit trap with many nostalgic property based games that look enticing but fall flat once you play. The nostalgia isn’t a pirate’s treasure hoard but just a bunch of counterfeit fifty dollar bills. In other words, it is superficially that property but once the gameplay is examined it could be any other game. The Goonies Never Say Die is not that. The treasure is in the details and you should explore those unknown tunnels with kids to discover it.

It also allows the game to stay streamlined and light on rules while still creating the moments of wonder that the movie is most remembered for. It’s not a perfect game—not by a longshot—and many gamers might find it too simplistic or, considering it’s one versus all, not tactical enough. The movie on my screen was 1985’s The Goonies, one of the many relics from my childhood now being reborn to rake in bundles of nostalgia-fueled cash. This latest form of rebirth is in the new game The Goonies: Never Say Die and from the moment I looked at the cover I was hopeful that playing it would make me feel the same way watching the movie once did. That may be the one obstacle the game doesn’t quite overcome. If you aren’t a huge fan of The Goonies, there’s a lot of quotes and easter eggs (the Octopus from the deleted scene!) that you might not get. It’s still enjoyable as a game but the nostalgia element might be lost on someone who didn’t grow up with it. This is the optimal scenario – a family playing an RPG-style game based around a movie that is a family favorite. The parents get to enjoy a classic story from their childhood and the kids get to enjoy it through play and excitement. The heroes I watched were brave, but still easily frightened. Smart, but still easily fooled. Rude, but somehow still friendly. I was invested in what I was watching because these heroes reminded me of me. And all I had to do once it was over was wait for the VHS to rewind and I could go on the adventure with those heroes once again.Each of the kids and Sloth (no playable teenagers in the base game) have their own abilities and strengths which help everyone move on to the next goal. Dice are rolled to resolve conflicts and everyone has tokens (Wishes) that can be turned in to increase their chances.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment