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Games Workshop - Age Of Sigmar: Orruk Warclans: Marshcrawla Sloggoth

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This deadly duo combines the cunning of a Kruleboyz boss with the primal strength of a Mirebrute Troggoth, the smellier cousin of the Dankhold Troggoth that the Gloomspite Gitz often coerce into battle.

This kit can also be built as a Killaboss on Corpse-rippa Vulcha, perfect for anyone who can’t bear to include just one of these majestically disgusting beasts in their army. Swampboss Skumdrekk

Bonesplitterz Battle Traits

Marshcrawla Sloggoth: 150 Points *Writers note, I had not realized this did not have the keyword Kruleboyz (guessing errors by GW) I would swap this out for a beast-skewer Killbow or you could drop the Killaboss with Stab Grot for Killaboss on Corpse-Rippa Vulcha. Sorry for the confusion! Hopefully GW will fix this in the errata / faq* This allows you to still have the firepower of the Bolts, the magic, potions and elixirs of the shamans and the melee power of the MW Gutrippaz and Snatachboss, but at the same time does cost you being really good at any single thing. Big WAAAGH! Da Choppas allow you to make the most of your Warchanters, letting you spread Violent Fury to 3 units instead of 1. Taking this could lead to you saving points within army list construction and no longer needing to bring at least 2 Warchanters, but at the same time it does paint a massive target on the one you bring, usually right between the eyes.

The kit also features a crew of grots for reloading and general maintenance, so the orruk operator can focus on making those lethal aimed shots. A magic army with scarcely any bonuses to cast, a combat army with scarcely any rend, a monster-hunting army with scarcely any buffs against monsters. GW have managed to strip a whole lot of the fun and life out of this army, leaving behind just a husk of what it once was, and what it could be. Kevin Lathers – Fyreslayers: Another top finish for the mohawks, this time with a list that brings 60 Vulkite Berzerkers to get buffed up by the 2 Flamekeepers, using the points saved by not running Hearthguard Berzerkers to give the Runefather general a nice Magmadroth to conquer the mortal realms inGore-Gruntas are still the reliable cavalry they were. Its worth noting for those who did not know, that at 5 wounds they get to just cross the threshold into counting as 2 models which is a great deal when you run 6, coherency issues be damned. If your opponent has any threats hiding behind a pesky ward save, why not strip them of that safety net with Nasty Hex? Now you can ensure your savage bolts don’t find their impact blunted. So for Gitz he’s almost a 1+ (although 2 is probably overkill), and I’d definitely take him when I start trying out Big Waagh… but I’m still on the fence with the Kruleboyz and maybe that’s why Games Workshop forgot the keyword… he’s not for them anyway!

You’ll be wanting loads of Gutrippaz in your Kruleboyz orruks armies, and this multipart kit gives you loads of variety. The heads and arms are interchangeable across all the bodies, they’ve got a selection of weapons, and there are enough bits to build a Boss, a Banner Bearer, and your choice of two different musicians. Waaagh! is probably the most competitive, requiring only that you get your General in the Enemy Territory and they survive the fight. This might paint a target on their head, but you want them in combat anyway, usually. Your General is probably going to be a target anyway.You’d still take a single big unit of Savage Orruks to gum up the board on the 4++ aftershave turn, and I’d spend my last reinforcements on a couple of units of 4x Big Stabbas. You’ll definitely want the rend spell in there too. So Skulbugz don’t get any extra battleline options from this clan, and this rule is sadly just quite underwhelming. The reality is this is a narrow special rule that also has at best a 50/50 chance of even being active, which is absurd when you compare it to your other two options that are both more powerful and not dice dependent. Spells Right now, I’d be looking at Icebone for sure. Lots of units of MSU pigs fanning out sideways to act as layered screens, with a couple of MSU Maniaks for the action. I’d be aiming for very low drops with the Great Hunter Command Trait (which is exponentially more valuable when you know who has first turn) and the 4++ ward artefact to keep alive until he calls the Waaagh! Oh and I haven’t even mentioned that you can recycle units through the Loon shrine to keep the value train rolling. Mathew Swinney – Stormcast Eternals – 2nd Place

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