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Monikers Card Game - The perfect party game for 17+ years

£12.495£24.99Clearance
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A game of Monikers is played in 3 rounds between 2 teams fighting for the most points. To win the game, your team must collect the most points by the end of the game. Round 1 is the least funny but still a giggle. It gets its humour from the mad diversity of the ‘names’: from Baby Hitler, to Christopher Walken, the ego to Skeletor, farting in an elevator to jazz flute. Laughs come from disbelief that this name could possibly be what is printed on the card. After many plays, laughs also come from hearing how players describe a name that you have encountered before. The early rounds can feel a bit drawn out, but like with most party games, once people are warmed up, the fun really starts to flow. You don’t really need to buy Monikers, do you? This is a game that can be played for free with pieces of paper. There’s a print-and-play version of the game available online. There’s no reason to spend money on it. This is true. I have nothing for you on that front. It’s a legitimate point. The first thing to do is get your two teams set up. Ideally, teams should have an equal number of people, and the more, the merrier is certainly true with this party game. Once your teams are sorted, one player should be chosen as the dealer.

Yes! The instruction booklet provides a few options, such as adding extra rounds that involve making noises only, playing as one group cooperatively, and splitting up into more teams. If a player guesses part of the name or is extremely close to the correct answer, does that count as a “correct” answer? Note: Skipping cards is encouraged! If you cannot get your team to guess a certain card, move on to the next one. This will allow your team a chance at winning more points for that round. How to Keep Score in Monikers Other highlights this year include big-name video game tie-ins deeply discounted for the holidays. That includes Assassin’s Creed: Brotherhood of Venice, the World of Warcraft-inspired version of Pandemic, and Overboss: A Boss Monster Adventure inspired by 8-bit classics like Super Mario Bros. You can even snag the tabletop version of Frostpunk, a breakout crowdfunding hit, for more than 50% off the retail price. Looking for a new party game that is easy to learn and will keep the party alive? These Monikers rules will show you an exciting updated version of Charades, suitable for any adult gathering or party!If your teammates guess in time, you can keep the card till the end of the game. Each card you win is worth a point. Now let’s take a look at the rules for each round. Round 1 Monikers is a fun party game, and to win, your team needs to get the most cards over the three rounds. You win cards by guessing what’s on them, and every player will get a turn to give clues. But how you give these clues will change each round; each player only gets 60 seconds! Each card has a number on the bottom, which represents the points for that specific card. When each round is over, teams will tally up the points on the cards they guessed correctly, and that is their score for that current round.

The cards players have left should be returned to the box. Once this is done, simply choose which team will go first. Then you’re ready to begin playing, so let’s look at the rules for each round. The Basic Gameplay All in all, a simple game with a simple aim and losing the ability to speak in later rounds is a great twist on previous iterations. The other joy comes from the rapid development of a metagame. One word clues and gestures can develop over the course of play, clues and gestures that make complete sense to this specific table full of people at this specific time, clues that would mean absolutely nothing to anyone divorced from that context. Why did the word “Briefcase” help us guess “Oprah”? You had to be there, man. But, there is a catch! Unlike Charades, Monikers is played in 3 rounds. Each round contains a different way to have players guess what is on each card. The rules for how you can give clues will vary each round, but no matter which round it is, players can always skip the card and choose another. With only 60 seconds, we recommend doing this if you’re not confident with your first card.

You can use words, sounds, and gestures in the first round. Each card will also have a clue written on it that you can also say during this round. However, you must not say the moniker/the name of the game even partially. Round 2 That’s it. Underwhemed? I was when I read the rules – sounded a bit rubbish really. How wrong I was. Far from rubbish – actually superb. Sidesplittingly superb.

Each card has a number of points on the bottom of the card. When a player on your team guesses a card correctly, that card gets placed into a separate pile and is tallied up at the end of each round.

Card Summary

When a player on your team guesses the name on a card correctly, it is put aside into a separate pile for that team. If this happens in the middle of the round, put that “possible” card to the side, and as soon as the timer is up for that team, discuss as a group whether or not that team properly redeemed it. If the name on a card is Joseph, can I use the name Joe as a clue? Typically, the game should be played with no more than 40-50 cards total. If you have a very large group of people, you can deal fewer cards. If you have a small group of people, you can deal out more cards. The word cannot be part of the name players are trying to guess. This word can be repeated if needed. Gestures, sounds, and any other words are not allowed!

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