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Games Workshop - Warhammer 40,000 - Kill Team: T'au Empire Pathfinders

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This operative is remarkable for the way it interacts with Drones. You can set up a Drone at the same time as this operative during deployment (and it doesn’t have to be set up near this operative), and the Drone Controller also has a unique action that lets i either a) activate a Drone that hasn’t activated in that Turning Point and have it ignore the first three characteristics of its Artificial Intelligence rule, so that it can perform mission objectives and so on (see above) or b) perform a free Dash or (slightly worse than usual) Shoot action with a Drone that has already activated in this Turning Point. Now begin highlighting. I tend to highlight zenithal (light coming from above) so look at your model and work out where the light would hit. Slowly cover less and less area with your highlights, until your very final step are just dots in the right places. The annoyance operator, which ignores obscuring and comes with markerlight on a pulse carbine. These operatives come with special sensors that allow them to treat enemy targets as not Obscured, and they come with the System Jam action that lets them reduce the APL of a visible enemy operative by 1.

You should always budget this into your next turn’s plans… so don’t drop below 1 CP a turn, unless that 1 CP would win the game on the spot. If you’re out of position for the ploy’s distance/positioning requirements sometimes you can recon sweep to get into position, since this happens after the ploy, at the start of the Frefight phase. This is also when I went and filled in some of the smaller red pieces on the leg armor, and added the sept/ranking stripes – just one on the smaller shoulderpad and some on the barrel of the pulse rifle. On a related note, I have zero experience, or skills, with free handing, so the reason i put the Bloody Red before the Dead White above is because I used the white to clean up where I stuffed things up. Anyway, here’s the end result: Use this if your opponent has a unit that you KNOW will kill you before you get to even shoot. It’s also useful if you feel the absolutely feel the need to make your rail rifle gunner a comms specialist (but again, not recommended)

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If you want to elect for a more concealed gameplan you can plan on attempting to apply 2 markerlights to the entire opposing team with the aim of scoring Mark Target and Mark Enemy movements over the first 2 turns. Since you have two silent guns, it’s relatively easy to get Mark Target finished on open boards, then switch gears to Killing Blow on later turns. The model is likely to require a bit of cleanup here. I know I hopped the lines a bit going around the edge of the drone, and that marker does not come off once it’s dried, plus Contrast can be unruly on the best of days. This is a good time to stop and handle that, but then we’re on to highlights: The Recon Drone also has better survivability than most other operatives in your Kill Team, and it can give you an extra Recon option in the Scouting step of missions with a Scouting step, so it’s no wonder this drone counts for two operatives. MV31 Pulse Accelerator Drone (1 allowed per Kill Team) Drones and pathfinders, for every drone you take you lose a pathfinder operative. However most of them have their place on the team depending on what you’re looking for. Pathfinders Taking an Fire Warrior & DS8 turret: was interesting and not needing LoS I can see being situationally very powerful: e.g. assassinate. Overall it’s more expensive than a rail rifle and only 1 point cheaper than a pair of gun drones. Put it in your roster but don’t always take it.

We’ve probably devoted as many words to playing T’au as we have any other faction in the Warhammer 40,000 universe. They’re very popular, and T’au fans are voracious when it comes to reading about it. T’au are a faction that relies primarily on shooting and coordinated actions between multiple units. Warhammer 40k more Stealth Suits: I think the gun drones are better value but you can swap out 3 drones for another suit. The goal for the clothing is to give something with the feel of natural fibres and something that complements the skin without clashing. I decided to take the brown tones from the skin tones and play with those primarily, saturating towards yellow, desaturating towards cream and stone for variety.

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XV25 Stealth Battlesuits (one with a fusion blaster), 3 Pathfinder Gunners (two with ion rifles and one with a rail rifle) – this kill team has some utterly brutal damage output, making each hit all the more likely to take their target out of action. In the game, the Pathfinders excel at shooting, and while they’re not at all durable fighters, their use of artificially intelligent drones give them a defensive and supportive edge that the AI luddites of other civilizations couldn’t dream of taking advantage of.

Ion Rifles: personally I think Rail Rifles vastly outclass their Ion cousins but they are 2 more points so throw some of these on your roster for when you don’t have the points. Lets you heal a nearby drone as an action. The amount healed is potentially higher if the bearer is a Drone Controller operative. EMP Grenade

I made this post in another thread as a comment answer but it got upvoted a fair amount so I thought I might post it in a stand-alone format.

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