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Posted 20 hours ago

Witch Silver: 5 (Kelpies)

£9.9£99Clearance
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At 14th level, the forest follows your every command and you can call on the forest to aid you. Over the course of 10 minutes in a location with twigs, trees, shrugs or similar terrain, you can summon forth up to 4 Twig Blights, 2 Needle Blights or 1 Vine Blight. This new patch is save compatible with the previous version of the game (1.45.1), so you won’t lose any progress. You can simply update to the latest version (1.45.2) and continue your journey exactly where you left off. The game’s Engine has been updated to Ren’py version 8.1 and Python 3, which has also undergone a significant revamp, enhancing performance and compatibility. Additionally, it boasts improved built-in methods and introduces new functionality. This animated hut remains animated so long as you have this hex and only ends early if the animated hut is reduced to 0 hit points or if you animate another hut using this ability. If the animated hut is reduced to 0 hit points, the hut is completely destroyed and can not be targeted by this ability again. In general, the game should now be significantly more stable, perform better, and experience fewer glitches. Additionally, the new story additions should add more spiciness to the game everyone has been hoping for.

The divine magic is easy to answer, they are nature focused. You never see a witch in a wizard tower, just like you don't see a wizard in a witch hut. Wizards are focused on the arcane, witches are focused on nature. Witches are primal, they are almost bestial with their being depicted with long claws and hiding in swamps overrun with fungi.Starting at 3rd level, your hexes have been made cruel by a fiendish touch. Whenever you place a hex on a creature, and the hex requires a saving throw, you can choose to deal an additional 1d6 fire or cold damage (your choice). If they save against the hex, they only take half damage. If you place a Major Hex on a creature, the damage increases to 2d6, and increases to 3d6 for a Grand Hex. You grow webbed hands and feet like that of a frog and you gain a swim speed equal to your walk speed. After you use your action to command it to take one of those actions, the nightmare dissipates into nothing. If you use neither option, the nightmare remains for 1 minute or dissipates immediately if the target creature dies. Once you use this feature, you must finish a long rest before you can use it again. Pain. You can rip at the waxen figure, causing great tides of pain to course through the creature. You deal 6d10 necrotic damage to the figure, they can make a Constitution saving throw to take half. You can not enter the dreams of a creature who doesn't sleep or dream, like an elf, kalashtar or warforged, or if they are under the effects of a mindblank spell or similar. You can only enter the creature's dreams if they are currently asleep and you have some familiarity with them, like you have met them or observed them. This trance like state lasts for 10 minutes and the creature must be asleep for the full 10 minutes for you to gain this insight. Restful Dreams

The first one is the “Talk to me” event chain for her upcoming favour tier. I’m excited to say that now when we’ve got a dedicated artist, this event will also include a CG to make the scene more exciting.The Silver Witch follows Tilda and Seren, two silver-haired women living in a remote section of Wales hundreds and hundreds of years apart. Tilda is living in the 21st century, dealing with the death of her husband and learning to enjoy life, and art, again. Seren is a shaman for a community living on a crannog, dealing with her affections for a Prince and trying to interpret her visions that show a terrible future. In some way, the women are connected, and Seren might be able to save Tilda's life when an ancient evil is forced awake. An insect spy can answer that a room has two creatures, though it has no ability to identify them. It can also describe a room with food and that it was very loud, which you could take to mean it is a feast hall. It has no ability to repeat speech and can not read. Furthermore, if an ally is charmed or frightened, and you can touch them, you can use a bonus action to infuse them with the spirits of valor. The next time they make their saving throw against the effect, they make it with advantage. Artwork used from Pathfinder - 1st edition (Advanced Player's Guide, Artifacts & Legends), Dungeons & Dragons - 3rd edition (Player's Handbook, Player's Handbook II), Dungeons & Dragons - 4th edition (Manual of the Planes), and Dungeons & Dragons - 5th edition (Curse of Strahd, Monster Manual, Tomb of Annihilation, Volo's Guide to Monsters) Thanks To

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