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Posted 20 hours ago

Games Workshop 99120113059" Tau Xv95 Ghostkeel Battlesuit Plastic Kit

£9.9£99Clearance
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Everyone knows that T’au Empire in 8th edition really only had one competitive list — Riptides, Commanders, and Drone spam — and while it’s too early in the edition to predict how a competitive T’au army is going to look, I want to make the best case for taking some of the lesser-seen models in the codex.

Everyone knows that T’au in 8th edition really only had one competitive list — Riptides, Commanders, and Drone spam — and while it’s too early in the edition to predict how a competitive T’au army is going to look, I want to make the best case for taking some of the lesser-seen models in the codex. The ehtereal like the fireblade is a force multiplier, just like the fireblade it is pretty useless by itself but can be amazing with the right army. The faction was clearly designed with influence as a core resource in mind and it reflects in their production buildings, all of them contributing to influence generation. With these units, you’ll be able to harass your enemy’s front line with ease, pulling out of combat and taking new positions with impunity. However, the key point is that if the T’au Commander is tagged in combat, he is then all but useless for at least the following turn.The T’au Empire employs a range of alien auxiliaries you can add to your army, helping fill a range of battlefield roles – Kroot , for example, are highly cost-effective infantry that are great for filling slots in a Brigade Detachment, while the Vespids make for excellent harassment units, well-suited to taking on heavy infantry. While these units don’t directly benefit from a Sept Tenet, several have received a discount in points in the new codex, and in a Dal’yth army, they’re even more threatening thanks to the Gunship Diplomat Warlord Trait. The Detachment provided is one of the very few The third city can either go on a juicy resource spot or a very defensible forward area in case you are forced to play against an early push.

at t10 however (which doesn't happen usually in pvp, admittedly), you will be able to research a technology to double the utopia bonus, this however only applies to the positive bonus! turning the previous example to: Photon grenade: honestly this one is pretty OP. As a free action cut the dmg of the target non-vehicle in half next turn. Incredibly valuable in some contexts to protect your high value units. They benefit greatly from having a healer nearby to restore models lost to overcharge (healer drone, ethereal) and really enjoy hiding in transports until it's time to blast something into orbit. Make fire warriors and piranhas because you need numbers and you need them fast, later add tanks and especially sky ray which are 100% necessary to alpha strike lictors. Alternatively go for heroes and buy stuns. Just know it'll be a tough first hold if the opponent is competent. A sacrifical 3rd city in a very defensible spot to delay the enemy as much as possible is a good idea, be prepared to lose it in the process.This on a unit with incredible durability (10 base armor, 11 with infantry upgrade and 17% invulnerable defense) that can be further boosted if necessary with nova shield (50% invulnerable total). A Ghostkeel has the For the Greater Good rule, like almost all Tau units, allowing it to fire overwatch in support of nearby units. The whole team also has the Infiltrator rule, like their smaller cousins, allowing them to deploy anywhere onto the field outside the enemy deployment zone and more than 12″ from enemy models.

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