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Bandai Hobby BAS5059165 Gundam HGUC #117 MS-06b Gouf Custom Model Kit (1/144 Scale)

£17.5£35.00Clearance
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Depp Rog | Dish | Don Escargot | Dragonfly | Fanfan | FF-4 Toriares | FF-X7 Core Fighter | FF-X7-Bst Core Booster | Flyarrow | Fly Manta | G-Armor | G-Bull | G-Bull Easy | G-Fighter | G-Sky | G-Sky Easy | Public-class | Space Launch Due to the Gouf's relatively wide window of use, a maxed-out Gouf shield has 3500 HP, making it roughly as strong at Lv4 as an entry-level Commando shield, so it's tougher than it looks. MS-06A Zaku II First Mass Production Type | MS-06C Zaku II Early Production Type | MS-06E Zaku Reconnaissance Type | MS-06E-3 Zaku Flipper | MS-06F Zaku Minelayer | MS-06F Zaku II Dozle Zabi Custom | MS-06FS Zaku II | MS-06M Zaku Marine Type | MS-06R-1 Zaku II High Mobility Test Type | MS-06R-1A Zaku II High Mobility Type | MS-06R-2 Zaku II High Mobility Type | MS-06R-2P Zaku II High Mobility Test Type | MS-06RP Zaku II High Mobility Test Type | MS-06T Zaku Trainer Type | MS-06W Worker Zaku | MS-06Z Psycommu System Zaku | MSN-01 Psycommu Test High Mobility Type Zaku

Mix-Up: The Gouf does surprisingly well in Mix-Up; 400 points is a good score type for most suits and the Gouf can perform rather well there, but can easily low-ball it at 350 or 300 and do just fine. The Gouf is still one-dimensional as ever, but the presence of enemy suits in this tier can easily let the Gouf surprise opponents. Many are the GP-02 (MLRS) that thought they were safe only to get bodied by a particularly angry Gouf. Bear in mind that beam weapons will be an issue and prepare accordingly. A weapon originally used by the MS-09B Dom. The bazooka is fed by a 10 rounds magazine and is capable of destroying most mobile suits in a single hit. It can also inflict heavy damage to warships. NRX-044 Prototype Asshimar TR-3 [Kehaar]​ | NRX-044[R] Prototype Asshimar TR-3 [Kehaar] Space Type | ORX-005 Gaplant | ORX-005 Gaplant TR-5 | ORX-005 Gaplant TR-5 [Fiver]​ | ORX-005 Gaplant TR-5 [Hrairoo]​ | RX-124 Gundam TR-6 [Dandelion II]​

The MS-07B Gouf's regular left manipulator is replaced by a five-barrel 75mm machine gun shaped like enlarged fingers. It fires physical rounds at a rapid rate, and despite its bulky and awkward appearance, its barrels demonstrate limited degree of digital dexterity, including the ability to hold the shield, and to adequately grip the heat sword and various firearms. Some Goufs were fielded with two 5-barrel 75mm Machine Guns, while others were fitted with two regular manipulators instead. Agile | Command Shuttle | Guul | Gyro Helicopter | Jet Fan Helicopter | Silhouette Flyer | Space Shuttle | YFX-M56S Core Splendor

Only break out the Heat Sword when you have that aforementioned opening. Unlike a GM Striker or Machine Gun Zaku I, you do have the benefit of an uncounterable melee in the heat rod, but your biggest damage source is your heat sword and you need to wait for the perfect moment to use it. Pull it off, and you'll easily dominate the competition. Poor Effective Range: Your main gun has 200 range, the same as a Sturm Faust. Other machine guns have at least 250. The Anti-Air MG and Camouf MG have ranges of 350 or more. Bazookas tend to have about 300. You really only have a range advantage over Shotguns (150). This isn't as cripping as it sounds, but you are going to have to get very good at reading when the enemy is in range so you're not wasting fire or getting into a needless damage trade, and ideally use cover and moxie to protect yourself. Objective Grabber: The Gouf is the single fastest suit at 250 points. This persists until the Doms start to become available at 300, and even then the Gouf remains above-average. With Hi-Spec Cruise Control, it can keep pace with a Dom at 400 points. Because of this, Goufs are really good at capping points; your sheer speed will often let you get in - and out - better than the pokier members of your team. Given how you will tend to be a fire magnet, this is doubly important since the closer you are to the battle line, the more you can help out after a respawn. The Gouf's lone ranged weapon, the Finger Vulcan is a very basic machine gun that looks like complete trash when you first look at it. This isn't an inaccurate assessment, but looking at it closer, it's much better than it looks. While it starts very weak, it actually has better DPS than the Zaku Machine Gun (even on suits with much better ranged boost!), owing to a much better rate of fire and one of the fastest reloads of any projectile weapon (4.5 Seconds). It also has a decent fire rate (5/sec) and does bonus damage to parts, like all machine guns.A type of sword-like weapon commonly used by the Gouf series, its blade can be heated to high temperatures to increase its cutting capacity. Poor Beam Defense: The Gouf has average armor for tier but high health. Unfortunately one stat that isn't terribly high on it is its beam weapon defense. The Gouf is very vulnerable to beam weapons and needs to beware the Gundam Ground line of suits, and the Gelgoog in particular.

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