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Outgunned (Warhammer 40,000)

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ToW Do you have anything else in the works (whether for BL or otherwise) that you can talk about at all?

I can’t recall how many times I’ve read Catch 22 (teenage obsession exacerbated it being a set text a few years later), and as soon as I read that Outgunned was occurring in the Yossarian sub sector I was predisposed to enjoy the book. That sort of real-world nod can sometimes be too on-the-nose, but while Outgunned employs some of the same archetypes as Catch 22, it only recalls the spirit of the earlier book rather than retreading it. I’m telling the story through the eyes of an Imperial Propagandist, Flowers gives us a good outsider’s perspective not just on the conflict on Bacchus, but also on the realities of life in the military wings of the Imperium of Man as opposed to how Simlex and his colleagues present it. But these skills may prove the only hope of survival, for something vast and terrible lurks within the clouds. The Green Storm approaches. A mission from the Adepta Sororitas joins the ‘cursed’ Indomitus Fleet Quintus in Pilgrims of Fire by Justin D Hill, author of the Cadian Honour series. Sister Helewise may be a Battle Sister, but she’s not inclined to rush right into martyrdom – not until she’s found a higher purpose that her death may serve, anyway. Her time with the Crusade Fleet may just be what she needs to discover what the Emperor plans for her, but it will be a journey that tests her faith to its core. Thematically it is a story about stories; the tall tales that are told throughout the Underhive, and what happens when myth meets reality. It is also a story about keeping your word, where most of the main characters are in some way bound by a promise or oath which may not be in their best interests. But honour is at stake, and even in the Underhive giving your word is taken very seriously.Simlex’s cynicism develops interestingly; but his creeping horror as it dawns on him that the simple caricature of orks he has been raised to expect is a dangerous lie is excellently portrayed. Likewise the slow peeling away of Shard’s protective(?) personality and the uncovering of the cause of Bacchus’ decay and blight. His trio of servo skulls help progress the plot unobtrusively and I *really* appreciate the way that their use as translation devices is gradually introduced- the Xenos in this book, unlike several recent titles, aren’t conveniently fluent in Gothic. In the far future, the soldiers of the Imperium of Man fight monsters and aliens on many battlefields and there is always a need for fresh bodies to fill the gaps in the ranks. That is where Kile Simlex comes in. A talented propagandist, Simlex excels at creating moving cinematic picts to inspire the people and increase recruitment to the Astra Militarum. However, Simlex desires greater realism and seeks to travel to a battlefield to gain real footage for his greatest pict yet.

I enjoy the subtext of a story, especially in dialogue, where characters may converse on one topic whilst something else unspoken is nevertheless being actively discussed. I also enjoy the moments within stories where a twist changes everything yet makes perfect sense, to the point where you almost want to start the story over just so you can see how the idea was foreshadowed. I would not in any way say I have mastered this skill, but I do enjoy seeding hints and writing the payoff. Braving the foetid waters of Bacchus and its rampaging greenskin hordes, Simlex is tasked with producing a cinema-pict portraying Shard as an Imperial hero. Shortly after his arrival planetside, however, he discovers the war effort is in shambles – the Imperium’s overstretched forces are in full retreat, the local planetary governor is desperately downplaying the conflict at every turn, and Shard is an arrogant misanthrope who only avoids sanction due to her consummate skills. DF: Most of my stories are set on the planet of Necromunda, a Hive World that long since squandered its natural resources and subsists by harvesting its own toxic heritage. I have played the game ever since the original plastic box set was released when I was a kid and I’ve always loved the setting with its 80’s punk/horror/sci-fi vibe. The lore has undergone revision and expansion in the new edition and there is an awful lot to play with. I’ve particularly enjoyed exploring the world beyond the violence in the Underhive (though naturally that comes up quite a lot anyway!). There are arrogant aces, waxed moustaches, airborne antics and a very generous amount of dakka - all the important parts of a good Warhammer 40,000 air-war...and that's without even considering the plot itself! Braving the foetid waters of Bacchus and its rampaging greenskin hordes, Simlex is tasked with producing a cinema-pict portraying Shard as an Imperial hero. Shortly after his arrival planetside, however, he discovers the war effort is in shambles—the Imperium’s overstretched forces are in full retreat, the local planetary governor is desperately downplaying the conflict at every turn, and Shard is an arrogant misanthrope who only avoids sanction due to her consummate skills.I enjoy working out. In theory anyway; I haven’t really done it properly for years. But I’m hopeful that if I bring it up here it will shame me into getting off my butt. So if you happen to run into me feel free to ask how the gym is going so I can shuffle my feet awkwardly before throwing a smoke bomb and fleeing. I play various games depending on my time constraints. Currently I’m in my third Blood Bowl league; it’s such a well-designed game and it fits neatly into my gaming time constraints. I’m also painting up some Death Guard that have only been sitting on my painting table for a couple of years, an impressive turnaround for me. I also deeply enjoyed how Flowers paired Simlex with three servo-skulls who are linked to him mentally. These skulls (literal skulls that have been turned into drones) are specifically altered to act as Simlex’s cameras, and he uses them to record the combat footage and gather information as he attempts to unravel the conspiracies of Bacchus. The powerful link he has to these skulls ensures that his mind is often split between different perspectives, and he often views the world through these robotic eyes. This unique method of viewing the world becomes a key part of Simlex’s character, and it was fascinating to see how connected he was to his floating skulls, who almost become characters in their own right. Simlex proved to be an impressive centre for this entire narrative, and his dark and compelling view of the world really helped to shape this awesome book.

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