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Avalon Hill HeroQuest Rise of the Dread Moon Quest Pack, Requires HeroQuest Game System to Play, Roleplaying Games, Medium For 14+ Years

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Rise of the Dread Moon marks the conclusion of a broader storyline introduced in The Mage of the Mirror, HeroQuest’s first major expansion following its official relaunch in 2020. From the official description: “As a brave knight, you're challenged to finally free Elethorn from the clutches of Zargon. Embark on dangerous quests, as you seek the aid of the Cadre of the Raven's Veil to help stop Zargon's forces of Dread from destroying the kingdom. Navigate through a dark labyrinth of waterways, an underground city, and more perilous locations. But be wary—for Zargon's forces grow ever stronger with the rise of the Dread Moon!” Frustrated, the Heroes have no choice but to follow the Wraith. The Wraith casts Dreadlights on the Guardian Knight, then flees again. The Barbarian immediately engages the Magus Guard and manages to get 2 hits on them. The Guardian Knight also engages the Magus Guard, but misses. The Elf decides to stay where she is to protect the Wizard, she casts Sleep on the Assassin closest to her. The Wizard, following the Elf’s instructions to stay put, doesn’t move. Rather than chasing the wraith let the wraith come to you forcing the wraith to move & take an action rather than the other way round.

Reddit user u/allnamesaretaken211 found another version of the image: https://www.reddit.com/r/Heroquest/comments/xvpxml/a_new_adventure_for_2023/ Thanks HispaZargon for the edit! Formerly this was titled "New "Knight" Expansion (PulseCon 2022) News & Discussion" The minions of Zargon have perished, the Heroes have prevailed this day, though a little charred. Thoughts on the EncounterThe Wraith screeches and casts Summon Specters bringing 1 new monster into the battle. The Spell effect doesn’t say where to place the Specter, so I’ll place it as close to the Wraith as possible. The Wraith then retreats THROUGH the Heroes, maintaining line of sight. The new Specter moves into position, where the Wraith was between the Cultists and casts Channel Dread at the Barbarian. The two adjacent Cultists also know this spell, so that adds 2 to the result of 6, totaling 8. The Barbarian takes 2 damage. Each Cultists also casts Channel Dread at the Barbarian, with +1 each. The first rolled a 1, but the second rolled 5. With the +1, the Barbarian takes another 2 damage. The Cultists have exhausted their Channel Dread spells though. Thinking that they can bolster the Specter’s Dread, the Cultists choose to remain at its side.

Edit: Confirmed this is NOT an "alternate cover" to an existing project (Mage of the Mirror or otherwise) or a remake of a legacy product but something "completely new." Update 5/19/23: The first official pictures of miniatures for this expansion have finally been revealed here.! Dicebreaker is owned by Gamer Network Limited, a ReedPop company and subsidiary of Reed Exhibitions Limited.

Here’s my question! If he’s got a sword in one hand and shield in the other, what hand is he using to cast a spell!? Does the spell come out of his face? Side A: 8 Lunar tokens (front), 6 caltrops, 2 trap doors, 4 disguises, 2 mirrors, 4 mercenaries, 1 elf assassin, 1x "5" reputation token, 6 "shield" reputation tokens (front), 1 "plaza" tile (5x6 room) You have to remember that I’m going at this with a brand new party. If your group comes into Rise of the Dread Moon, with at least the Game System under their belts, they may even be able to take on the Wraith with a better result than I got. Final Thoughts

Their are 3 types of treasure cards which can be “crafted” one which crafts a random potion which isn’t an issue. Also an ethereal monster, and one that isn’t what we thought. Common belief was that the Dread Wraith would show up as a boss character, it looks more likely to just be a really powerful entity in Zargon’s ranks. Next up is the Guardian Knight, also rolling a 7, he will engage the Dread Warrior as well. The Guardian Knight manages to land just one blow on the Dread Warrior. I can already see at this point that this will be a difficult encounter for the Heroes. Now it’s Zargon’s Turn! HeroQuest was a smash hit for tabletop gaming, as well as becoming a gateway to tabletop roleplaying games like Dungeons & Dragons for millions of players. The game also influenced later tabletop board games that came after, including Games Workshop’s own Warhammer Quest, board games based on D&D, and recent games such as Monster Hunter World: Iceborne.Overall, This is a very difficult monster to beat, and it gives Zargon a lot of power to troll the Heroes by hitting, then escaping just out of reach. I’ll be honest, that encounter was a bit exhausting. Once a group tears through the quest book, the expansion’s mechanics can be added to the HeroQuest core experience and replayed as they fancy. Players can also design their own scenarios and connected adventures using the new miniatures, cards and terrain tiles in addition to everything that comes in the base box. Expected availability date may be subject to change, items may arrive earlier or later than anticipated without notice.

The Commander of the Guardian Knights– This makes sense because he’s featured on the front of the box How does one gain Reputation? Reputation is gain as a group, and can be spent as a group. Reputation should be gained 1 for each quest completed. It looks exciting, my playtest ended with the elf running for his life, but that was also full of monsters using 2 magus as support characters. The final Assassin stands, staring down the Barbarian and the Guardian Knight. The Barbarian lunges forward, but the blow glances off the Assassins blade. The Guardian Knight leaps forward, blade connecting, but not enough to fatally wound the Assassin. The Wizard, come out of his daze, a vengeful cry from his lips, unleashes a Genie at the Assassin. The Genie tears through its target, leaving nothing behind. Beneath the surface, evil machinations are travel and communications within the kingdom have been disrupted and a group of Guardian Knights investigating Zargon’s agents has gone missing. Furthermore, an astrological event, called the Night of the Dread Moon is close at hand. This event that occurs once every 1000 years strengthens the power of Dread Magic.Thanks to the efforts of a very dedicated fan on the HeroQuestFans Discord server, Eudoxio, they were able to get us a closer look at this image by running it through some up-scaling software to extrapolate some of the blurred out features.

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