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Ice Trap!

£3.495£6.99Clearance
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Cost & Reservation Multiplier: 120% Requires Level 31 Supports skills which throw traps. Supported Skills have (20-30)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy Cost & Reservation Multiplier: 120% Requires Level 31 Supports skills which throw traps. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0.5% increased Trap Damage Supported Skills have 1% increased Area of Effect Supported Skills have 0.5% increased Skill Effect Duration Supported Skills have (50-107)% increased Cooldown Recovery Rate for throwing Traps Fire-type Loomians now only melt half of the Icicle Traps from the field when switching in, making them only deal half damage, and a second switch with a Fire-type Loomian will completely remove them. Fire-type Loomians also now resist Icicle Trap instead of being immune to it. This trap has ongoing effects whereas Freezing Trap doesn't. Freezing trap disables upon damage, when Entrapment doesn't (free hits). Ice Trap is an AoE Improved Hamstring with Entrapment, Freezing Trap is a single target 8 sec full CC. Now, this one is debatable: Most people (I included) trinket out of Freezing Trap, where for Entrapment, most people don't trinket out of it (for various reasons: no visual effect, no sound effect, and most people don't talent into Entrapment). There are other points of differences, and playstyles.

User conjures a glaive of ice and swings. If you hit an enemy, launch them in the air and slam them down. Cost & Reservation Multiplier: 140% Requires Level 8 Supports traps skills, making them throw extra traps in a line. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 1% increased Trap Trigger Area of Effect Supported Skills can have up to 0.1 additional Traps placed at a time Supported Skills have 0.2% chance to throw an additional Trap Supported Skills throw up to 2 additional Traps Modifiers to skill duration no longer modify the duration of traps, totems or mines, but will continue to modify the duration of skills cast by traps, totems and mines if those skills have a duration. Adrian Gilbert (2000). The Encyclopedia of Warfare: From Earliest Time to the Present Day. Taylor & Francis. p.133. ISBN 978-1-57958-216-6 . Retrieved 11 July 2014. The user dispenses sharp icicles on the opponents' field, acting as entry hazards that will damage opposing Loomians sent out for the duration of the battle. Fire-type Loomians can partially melt the icicles upon entry, reducing them to half their effective damage the first time they are melted and removing them completely if they are already melted. The icicles can also disappear if the opponent's Loomian uses an obstacle-removing move. Ice-type Loomians are immune to the icicles.Supported Skills have 0.1% increased Mine Throwing Speed per Frenzy Charge Supported Skills have (9-18)% chance to throw up to 1 additional Trap or Mine

Cast Time: 1.00 sec Requires Level 10 Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies. Trap lasts 4 seconds Quality: +20% "I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter Cost & Reservation Multiplier: 120% Requires Level 31 Supports skills which throw traps. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0.5% increased Trap Damage Supported Skills have 0.5% chance to gain a Power Charge when your Trap is triggered by an Enemy Frostdraw grants the user the ability to bring forth frost and the freezing cold, giving them access to abilities which focus on mobility, debuffs and high damage output. Triggering a trap also causes a trap/mine to be destroyed. Therefore auras and other skills that require being turned on for a duration (such as Tempest Shield Tempest Shield Spell, Lightning, Chaining, Duration

How to Clear the Blockage in Pathfinder Wrath of the Righteous – How to Fight Shadow Demon

Fixed a bug where players could have multiple Offerings active at once through the use of traps, totems or mines. Leo Tolstoy memorably dramatized the battle as the conclusion of Book 3 and Volume 1 of War and Peace, making it a crucial moment in the lives of both Andrei Bolkonsky, who is badly wounded, and of Nikolai Rostov. [87] :118,152–169 Effectiveness of Added Damage: 260% Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Physical Damage 2% increased Skill Effect Duration 0.5% increased Cooldown Recovery Rate 1% chance to Impale Enemies on Hit Trap lasts 4 seconds Archibald Alison, History of Europe from the Commencement of the French Revolution in 1789 to the Restoration of the Bourbons in 1815, Volume 5, London: Thomas Cadell, 1836, p. 476. Gerges, M. T. (2016). "Chapter 6: Ulm and Austerlitz". In Leggiere, M. V. (ed.). Napoleon and the Operational Art of War: Essays in Honor of Donald D. Horward. History of Warfare no. 110. Leiden: Brill. pp.221–248. ISBN 978-90-04310-03-2.

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