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Paladone The Mandalorian Desktop Light, Officially Licensed Star Wars Merchandise

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The interactive lighting of the Volume also significantly reduces the requirement for traditional film production lighting equipment and crew. The light emitted from the LED screens becomes the primary lighting on the actors, sets and props within the Volume. Since this light comes from a virtual image of the set or location, the organic nature of the quality of the light on the elements within the Volume firmly ground those elements into the reality presented. Because of the enormous amount of processing power needed to create this kind of imagery, the full 180' screen and ceiling could not be rendered high-resolution, photo-real in real time. The compromise was to enter the specific lens used on the camera into the system, so that it rendered a photo-real, high-resolution image based on the camera’s specific field of view at that given moment, while the rest of the screen displayed a lower-resolution image that was still effective for interactive lighting and reflections on the talent, props and physical sets. (The simpler polygon count facilitated faster rendering times.)

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I set out to arrange all of my minifigures together from the August Releases: The Duel on Mandalore, Imperial Armourder Marauder, Boba Fett’s Star Ship, the Mandalorian Starfighter, The Bad Batch shuttle, the Imperial Light Cruiser and the UCS Republic Gunship. I am missing the 2 figures from the 75296 Darth Vader Meditation Chamber. The cameras used for scanning were Canon EOS 5D MKIV and EOS 5DS with prime lenses. Zooms are sometimes incorporated as modern stitching software has gotten better about solving multiple images from different focal lengths. But only one of these two moments is rooted in something achingly real. And it’s not the one that smashes a Pavlovian fan-service button after spending several minutes pandering to the toxic “not my Luke” faction of the fandom, which would prefer to forego themes of regret, failure, bitterness, and other unpleasant but inevitable adult emotions and instead watch a character they spent a lifetime identifying with flip through the air while dicing up foes with a magic sword. Like an action figure — the kind I used to play with when I was 9.The Volume is a difficult technology to understand until you stand there in front of the ‘projection’ on the LED screen, put an actor in front of it, and move the camera around,” Fraser says. “It’s hard to grasp. It’s not really rear projection; it’s not a TransLite because [it is a real-time, interactive image with 3D objects] and has the proper parallax; and it’s photo-real, not animated, but it is generated through a gaming engine.” We start by building a central core for the lid. This bag also builds the starboard panel for the lid. There are some relatively new elements here, including the 3×3 curved quarter circle arch, whichmakes fro the front portion of the engines. The two outer engines are made using curved 8×4 simicircular panels. Panels are sloped over the rear of the ship, including the central engine. Transparent light blue radar dishes are attached to simulate the main engine jets. There is a little deviation from the source material here: there are 4 smaller engines between each of the main thrusters on screen. Not even including a hint of them feels a little thoughtless, but, on the other hand, gives you the opportunity to improve on the model with your own modifications. Bag 7 The Volume allows us to bring many different environments under one roof,” says visual-effects supervisor Richard Bluff of ILM. “We could be shooting on the lava flats of Nevarro in the morning and in the deserts of Tatooine in the afternoon. Of course, there are practical considerations to switching over environments, but we [typically did] two environments in one day.”

Mandalorian Nightfall Light-up Canvas - Menkind Star Wars The Mandalorian Nightfall Light-up Canvas - Menkind

We realized pretty early on that the best way to get photo-real content on the screen was to photograph something,” attests Visual Effects Supervisor Richard Bluff.

The locations depicted on the LED wall were initially modeled in rough form by visual-effects artists creating 3D models in Maya, to the specs determined by production designer Andrew Jones and visual consultant Doug Chiang. Then, wherever possible, a photogrammetry team would head to an actual location and create a 3D photographic scan. When Mayfeld’s long-suppressed guilt bomb detonates, Star Wars momentarily becomes as morally instructive and clearheaded as Lucas always wanted it to be. The episode asks viewers to think about the galaxy’s endless conflict from more than one point of view, and concede that, in the words of one of the greatest Onion headlines, the worst person you know might have a point — but that awareness of relativity doesn’t mean a person can throw their moral compass away and plead neutrality.

Wookieepedia | Fandom Class 546 Cruiser | Wookieepedia | Fandom

Lending new pungency to the phrase zombie IP, The Mandalorian Frankensteined a Luke cameo, employing the same CGI that gave Grand Moff Tarkin and Princess Leia their uncanny-valley vibes. A walking deus ex machina, Luke Rubberface arrived late yet just in time, like Han and Chewie at the battle of the first Death Star, then echoed (deliberately, one assumes) the most polarizing fan-service moment in the Disney-era films: Darth Vader’s slaughter of Rebel troops in Rogue One. Each phase of photography — photogrammetry and scanning — needs to be done at various times during the day to capture different looks to the landscape.For decades, green- and bluescreen compositing was the go-to solution for bringing fantastic environments and actors together on the screen. ( Industrial Light & Magic did pioneering work with the technology for the original Star Wars movie.) However, when characters are wearing highly reflective costumes, as is the case with Mando (Pedro Pascal), the title character of The Mandalorian, the reflection of green- and bluescreen in the wardrobe causes costly problems in post-production. In addition, it’s challenging for actors to perform in a “sea of blue,” and for key creatives to have input on shot designs and composition. Shot on Arri’s Alexa LF, The Mandalorian was the maiden voyage for Panavision’s full-frame Ultra Vista 1.65x anamorphic lenses. The 1.65x anamorphic squeeze allowed for full utilization of the 1.44:1 aspect ratio of the LF to create a 2.37:1 native aspect ratio, which was only slightly cropped to 2.39:1 for exhibition. We all felt a little like film students at the start of this,” Fraser says. “It’s all new, and we were discovering the limitations and abilities of the system as we went along. We continually pushed the system to break it and see where the edges of the envelope were — but the technology continued to evolve and allow us to push that envelope further. We’d say, ‘Oh, man, I wish we could …’ and someone at the Brain Bar would say, ‘Yeah, I think we can!’ And the next day we’d have that ability. It was pretty amazing.” This story was originally published in the Feb. 2020 issue of AC. Some images are additional or alternate.

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